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- SpriteClock V1.1 Release date: 09-Jan-93
-
- ******************************************************************************
-
- DISCLAIMER:
- I don't feel responsible for any loss of data or damages to software or
- hardware that may result directly or indirectly from the use of this
- program. Use at YOUR OWN RISK!
-
- ******************************************************************************
-
- Distribution:
- This program is freely distributable provided that (1) all files are
- included in the distribution in their original, unchanged state
- (SpriteClock, SpriteClock.info, SpriteClock.doc, Source)
- and (2) it may not distributed as part of a commercial package.
- Note that you may of course change the program, but if you redistribute
- it: always include the original files unmodified!
-
- ******************************************************************************
-
- Purpose: Display the current system time using a sprite
-
- ******************************************************************************
-
- Usage:
- recognized CLI Parameters / ToolTypes:
- X=xx
- Y=xx
- SPRITE=xx
- DRAWING_COLOR=xx
- BACKGROUND_COLOR=xx
- SELECTED_DRAWING_COLOR=xx
- SELECTED_BACKGROUND_COLOR=xx
- PRIORITY=xx
-
- X:
- Y: Initial clock coordinates. These coordinates are
- HIRES-INTERLACED coordinates.
- Default is 0, 0.
-
- SPRITE: The sprite to use. Note that sprite 0 is used for
- the mousepointer. If SPRITE=-1, the next available
- sprite will be used, which is usually sprite 1.
- Sprite 1 uses the same colors as the mousepointer.
- Defaults to 1.
-
- DRAWING_COLOR:
- BACKGROUND_COLOR: Normal drawing colors for the time and the "menu".
- There are 4 colors; color 0 is transparent.
- Defaults are 3 and 0.
-
- SELECTED_DRAWING_COLOR:
- SELECTED_BACKGROUND_COLOR: Drawing colors for the "selected" state of the
- menu item.
- Defaults are 1 and 0.
-
- PRIORITY: The priority of the input handler.
- Defaults to 70.
-
- The clock sprite can be moved around just like a window: move the mouse
- over the clock display, press the left mouse button and move the display
- around. Pressing the right mouse button will give you a "menu" which
- lets you quit the program. Your may also send a CTRL-C signal to
- the clock process to make it quit.
-
- The clock is a 12-hour clock, but it does not tell you whether it's "am" or
- "pm". I'm sorry for that, but a sprite is only 16 pixel wide, so I just
- didn't have room for a 24-hour clock.
-
- NOTE:
- - Most, if not all, mouseblankers turn off ALL sprites, not just the
- mousepointer. That means that your mouseblanker will probably blank
- the clock as well.
- - If you set the system time back to an earlier time, the clock won't
- pick up the change. It will just stop until the previous time and date
- has been reached again. Setting the system time back is a bad habit
- anyway, because it will also confuse utilities such as MAKE.
- - If the display mode changes (e.g. from PAL to NTSC), the sprite may
- be invisible. It gets repositioned every full minute.
- - The sprite may be offscreen (e.g. if you have a fully overscanned
- workbench with the clock positioned at the right edge, and you open
- another screen which is not overscanned, you won't see the sprite).
- In that case, move the screen around.
-
- ******************************************************************************
-
- System requirement:
- Any Amiga running Kickstart V37 (2.04) or later (hopefully)
-
- ******************************************************************************
-
- Send bug reports, comments, congratulations, presents, money etc. to
-
- Christian Stieber
- Konradstraße 41
- D-85055 Ingolstadt
- (Germany)
-
- Currently, I'm a student and may be reached at:
- Christian Stieber
- Seitzstraße 6, Zi. 306
- D-80538 München
- (Germany)
-
- EMail: stieber@informatik.tu-muenchen.de
-
- ******************************************************************************
-
- History:
- V1.0 01-Jul-92 First public release
- V1.1 09-Jan-93 Major changes I forgot about :(
-